- Fallout 2 New Reno Families
- Fallout 2 New Reno Arms Basement
- Fallout New Vegas New Reno
- Reno New 2
- Fallout 2 New Reno Arms
- Fallout 2 New Reno Armstrong
We all know skillpoints are usually plentiful, but when you play hardcore you should have a full ten points in endurance, and still maintain respectable amounts of agility (should be 10), strength, and perception.
When you enter New Reno Arms during the day, notice that he will not let you enter the back. On the side of the buildi., Fallout 2 for the Macintosh Mon, 13 Jun 2016 07:25:46 Game Hints.
- New Reno prostitute Welcome to my Fallout 2 guide/walkthrough. This guide exists because I realized that if I wanted the kind of complete Fallout 2 guide that I envisioned, it pretty much meant writing it myself. That turned out to be quite an undertaking, but on the other hand, as far as I'm concerned Fallout 2 is the best computer game ever.
- The Story of Fallout 2 Part 18: New Reno 7 - The Desert Deal & New Reno Arms. The Story of Fallout 2 Part 18: New Reno 7 - The Desert Deal & New Reno Arms.
Intelligence will likely be suffering from this, and therefore your skills will aswell. One good way to help this is to become a book worm. Don't put points in skills that can be raised by books - you will be glad when you can raise those untagged doctor, speech or lockpick and still be able to heal yourself, be able to spot encounters on the map (and therefore choose not to be raped by the really dangerous ones), repair machines and use those computer thingies.
So here we compile a list of known books.
Books raise a skill by a number depending on your current skill level, ranging from 6-7 at low skill levels (20-30%) to 1-2 (70-90%). You get twice that amount if the skill is tagged. This stops at 91% (or 92% if you raise a tagged skill from 90%). Reading a book takes from 1 to 10 hours depending on your Intelligence (i.e. 11-IN).
Which books raise which skills?
- Guns and Bullets - Small Guns
- Deans Electronics - Repair
- Scout Handbook - Outdoorsman
- Big Book of Science - Science (duh)
- First Aid Book - First Aid (hurrrrr)
- Not all areas are included, just add them if you find knowledge about books in them. If you are unsure of where in the list to add the new area, please refer to the alphabet.
Gecko[edit | edit source]
Big Book of Science: Acquire some science goodness from the bookshelves in the manager's office (Harold's house).
Fallout 2 New Reno Families
Deans Electronics: North part of Gecko, in western part of Skeet's repair shop. Loot ahoy!
Klamath[edit | edit source]
Guns and Bullets: As you enter Klamath, follow the street past the Buckner house. You'll see a small field of corn, with a house immediately south of it. Head on in and check the bookcase. You'll find some minor valuables and a Guns & Ammo magazine.
Scout Handbook: One of the kids in Trapper Town (eastern part of Klamath) has a Scout Handbook. Steal it from him/her, nothing bad happens if you get cought trying.
Outdoorsman Upgrade: Talk to Smiley after you rescue him from the Caves.
Unarmed and Melee Upgrade: Talk to John Sullivan and play along with his joke, then say he's pulling your leg. This man gives you a 10% upgrade no matter your skill level (no more than 300%, of course). This makes him great for getting from 140 to 150 instead of spending lots of skill points.
Military Base[edit | edit source]
Deans Electronics: Outside of the base, southernmost tent. It's just lying around on the floor there. Beware wolves.

Deans Electronics: Another one, also on the outside of the base. North western tent.
Modoc[edit | edit source]
First Aid Book: The bookcase behind Grisham.
Guns and Bullets: Go out east of Grisham's house, into the outhouse. There's a Small Guns book next to the toilet.
New Reno[edit | edit source]
Deans Electronics: Back room of New Reno Arms (in the western-most part of New Reno) can be entered if you have a bit of lockpicking skills. You can also blast it open with a bomb. There are major amounts of good loot here, as well as a wonderful blue book.
Guns and Bullets: The other back room in New Reno Arms, but you'll either have to kill the owner or sneak past the dogs. It's in one of the smaller bookcases that a dog stands in front of.
Fallout 2 New Reno Arms Basement
Deans Electronics: In Boss Salvatore's room, north side, in a bookcase.
Fallout New Vegas New Reno

Scout Handbook: Renesco has one, barter for it.
Prizefighter: Becoming a prize fighter will give you a slight bonus to unarmed, and each match will increase your resistance to normal damage by giving you 3 soak and 1% immunity per fight. The damage resistance is more than worth it. You can play five matches in all if you lose one of them (easily done by kicking the masticator when you meet him).
Redding[edit | edit source]
Scout Handbook: In an abandoned building on the easternmost map, south side, on a bookcase. This map is most easily recognizable as Frog Morton's hideout's map. There's lots of mutated rats around.
Scout Handbook: In the Kokoweef mine headquarters, in a bookshelf in the first room.
Scout Handbook: Mines area, western part of town. A bookshelf in a house to the south west. There'll be traps and enemies here if you have the Frog Morton quest, mutated animals unless you've killed them already.
Scout Handbook: Malamute Saloon, in a modern-looking bookcase in the back.
Guns and Bullets: Mayor Ascorti's office in the back of the casino (enter through the Wanamingo Mine).
San Fran[edit | edit source]
Vendor: The shop to the left as you pass the main archway sells many, many books. Careful of the 'Chemistry Journals', however, which are totally useless (used only in Fallout 1) and look like Big Book of Science. 'Power Armor Manual' is also useless.
Sierra Army Depot[edit | edit source]
Unarmed Upgrade: Use each punching bag for a total bonus of +10% in Unarmed, or +8% if you have that skill tagged. There is controversy over whether or not you actually get more if the skill is untagged. Confirmation is required. It's a free unarmed upgrade, at any rate.
2 First Aid Books: First floor, room as far South-East as you can get, in a desk.
Guns and Bullets: First floor, barracks locker.

2x Big Book of Science, 1x Deans Electronics, 1x First Aid Book: Third floor, room to the South-East
Deans Electronics: Third floor, room as far to the North-West as you can get.
The Den[edit | edit source]
Guns and Bullets: Get the Guns n Ammo book from the house in which Lara's gang is holed up in.
Vault City[edit | edit source]
Vendor: The main amenities office will sell you books to increase your repair and science skills. This man restocks ever 3-5 days, and will probably be your primary resource for books throughout the midgame.
Free: Go into the information center, talk to the guy there and tell him you like the solidity of a book in your hands. You will get books to increase your repair and science skills if your intelligence is high enough. If it isn't, using mentats is an option.
Scout Handbook: Get down into the vault, to the storage level. In one of these rooms you will find the yellow book we love so much. It's behind a locked door.
Big Book of Science: Same as the Scout Handbook above. This one's behind a door unlocked by default.
First Aid Book: This one is in the lowest level of the vault in the room with lots of lockers, the door to the room is locked.
Back to Fallout 2.
Fallout 2 | Table of Contents | Walkthrough
Table of Contents
- Character creation
- Notable Areas
- See above section
- Notable Characters
- See above section
- Notes
- Kill everyone in the stables except for the slaves and Myron.
- Quest Experience/Reward Table
- Kill the Mordinos in the Stables: 23000 kxp
- Become a Made Man for the Wrights: 10000 xp, hook-ups at the weapon store and Cat's Paw
- Defeat your first challenger in the ring: 500 xp
- Defeat your second challenger in the ring: 750 xp
- Defeat your third challenger in the ring: 1000 xp
- Become the New Reno boxing champion: 2500 xp
- Become a porn star: 1500 xp
- Sell Eldridge the Laser Pistol: 500 xpp, $1500
Details[edit]
Go in the Stables, and kill everyone there. Be sure that you get the extra cash, etc. After you kill them, enter New Reno through the East Side. Go to the Wright mansion, and tell Orville that you've finished his quests. He'll ask if you can become a Wright Made Man. Accept his offer, and then go and become a Made Man. Now it's time to become a boxer and a porn star. Note that the two require specific primary skill requirements - if you've got Power Armor and decent endurance, then you'll have no problem getting into the boxing ring. In order to become a porn star, you'll need 8 strength, 8 endurance, 8 charisma, and (I think) 8 agility.
To become a boxer, go to 2nd street, and go to the Jungle Gym. Talk to Stuart, the little guy standing in front of the ring. Tell him that you want to become a boxer, and he'll register you and give you boxing gloves. You also get to pick your own name as well. Pretty much, just try to knock out all of the boxers. You'll also get to win a good bit of money as well. Now, you're going to become a porn star.
To become a porn star, take some Buffouts if your Endurance is less than six. Afterwards, talk to the Corsican Brother, and ask for some jobs. He'll give you a job offer, and then tell him the price of your movies. Choose your name afterwards, and then you'll become a star... a big, bright, shining star. You'll also receive some experience afterwards.
Go to Virgin Street (or wherever you left your car), and pick up one of the laser pistols from your trunk. Go to New Reno Arms in the commercial row in the late morning, and sell Eldridge your pistol for about $1500 and some experience. If you didn't get a Voice Recognition Module from the Vault City Vault, you can buy one from Eldridge for $1500 (choose the dialogue about the special item).
Reno New 2
Now, leave for Broken Hills to install the air purifier.
After you finish all missions in New Reno, there is a trick that will give you a tremendous edge in the game. All total, the net worth of doing this in the game is somewhere between 12–15 grand, and you get some really good upgraded weapons for free.
- Make sure all missions involving New Reno are completely done, including any secondary missions involving any other cities or settlements.
- Make sure you already have the car to use as storage.
- Leave all non-combat related items in your car's trunk, you're going to need to be able to carry as much as you can. Make sure to take every firearm you own, and any flamer fuel you may have picked up with you – even the energy ones whether you can use them yet or not.
- Go to the New Reno arms on commercial row at night time (west side of Reno).
- Kill the owner of the store and his 3–5 dogs in the back room.
- There are two bookcases, a footlocker, and a shelf unit in the same room where the dogs were. Look behind the shelf unit for a set of stairs, then go down.
- Do not kill Al the slave.
- Go around this basement and look very carefully. Along with the three worktables, a bookcase, a fridge, and a set of dressers that you can search, there will be some items lying on the floor that you can pick up. After you have raided the basement, talk to Al. He will upgrade every single weapon and flamer fuel you have for free!
- Go back upstairs, and remember to loot the corpse of the store owner for the items he had on him when you killed him, if you haven't already.
Fallout 2 New Reno Arms
This can be done as soon as you leave Arroyo, giving you a huge edge at the start of the game, but canceling some of the missions in New Reno. If you choose to do this right after leaving Arroyo, just make sure you save before you kill the store owner as he will be a lot tougher. A good unarmed brawler character doing targeted shots to the eyes can succeed. Also remember that you can always come back at any time and have Al upgrade any new weapons you acquire for free still.
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